It is a type of online game where participants create a dream team, picking players or athletes from a real-world sport. The players/athletes are awarded fantasy points, based on their performance in the real world. The goal for your team is to get as many fantasy points as possible, so the challenge is to find the players/athletes that have the biggest fantasy points scoring potential.
Usually there is a budget, setting a limit to how expensive players/athletes the participants can have on his team. Generally, the better a player/athlete is, the more expensive he/she will be. For each fantasy sport there is a set of scoring rules, which determine the amount of points given for a specific type of event. For example in football, it is common to give 4 points for a goal scored if the player is a forward, 5 points if he is a midfielder, and 6 points if he is a defender.
Fantasy sports work especially well for team sports, like football, hockey and basketball. Typically, the participant picks one or two players from several different teams, and ends up with a collection of players that you would imagine could do better than any real-world team.
Fantasy sport can be played with or without real money prizes and buy-ins. For those following certain sports, having a fantasy game on the side adds a dimension to the experience and makes it even more exciting.
There are two main types of fantasy sport competitions: Season game and daily fantasy sport. The majority of our games are daily fantasy, but we also have huge season games!
There are two main types of fantasy sport competitions: Season game and daily fantasy sport.
Season games for for Premier League are generally very popular. Like the name implies; these games run through all of the 38 rounds (also known as ‘gameweeks’) of PL. We do also have "Half-season" games. You pick 15 players, of which 11 will be chosen to play in any given gameweek. The remaining 4 are substitutes and will only play if players in the starting eleven do not get any playing time at all in that gameweek.
It is possible to buy new players to the squad during the season. You can buy any player, as long as you have enough funds (there is a virtual budget), and that his position is available. In other words, you always have to sell a player in order to buy a new one. Note that usually you can not have more than 3 players from the same team in the season game. Once the season game has started, the number of buys you make should be very few. Around 1 per gameweek on average is recommended. There are two wildcards in the season game that you can use when you want to make wholesale changes to your team.
The season games offer the feeling of being a real manager, constantly looking for improvements to your squad, and getting the maximum out of the players you already have. Planning a few gameweeks ahead is an advantage in these games. While you can win prizes for being the best manager of the month or the gameweek, the main focus in the season games is the standings at the end of the season. In our season game there are no less than 1,250 real money prizes based on these standings.
Please note that football is not the only sports that has season games, we offer a variety of such games, covering among others, NBA, Formula 1, and PGA.
Daily fantasy competitions typically run for only 1 gameweek. You can enter a competition, create your dream team, and watch how well your favorites perform – all through a couple of days. There are even daily fantasy competitions that run for only 1 match.
Compared to the season game, in daily fantasy you don’t care about what may happen to a player in a couple of weeks. Your focus is always the next match, and only that.
After the matches in a daily fantasy competition have started, there is no buying and selling of players (unless the tournament have a feature called ‘Late swap’). This means that daily fantasy generally require less ‘maintenance’ from the user than the season game. It is possible to join a big number of tournaments that are running more or less at the same time, and you can have several different teams in each tournament. Once you have entered all your teams, you can just sit back and enjoy – the job is done!
One big advantage with daily fantasy is that you always start out with a clean slate. Did you do badly last weekend? No problem, everybody starts from scratch this weekend! Many people like the fact that it is a short-lasting game. Buy-in on Saturday and get your prizes by Sunday night!
We are introducing a new format for fantasy tournaments, designed to be possible to use in all sports, easily recognizable for the user when he moves from one sport to another. It is especially useful for when you have a small number of matches.
Please note that in this format, if the captain does not play, it is the replacement who gets the 1.5x points. Similarly, if the vice captain does not play, it is his replacement who will get the 1.2x points. In other words, if there is no possible replacement for your captain (or vice captain), and if he does not play at all, you will have no captain! It is definitely a situation to avoid!
In daily fantasy when there is more than one entry with the same amount of points, the general daily fantasy tie-breaker rule will apply: The entry with the lowest budget used will be ranked the highest. The exception is Pursuit, where the tie-breaker is the player points (including captain’s bonus). The highest amount of player points will rank highest. If the entries can not be separated in this way, the prize will be split. If it is a satellite, money will be paid out instead of a ticket.
In traditional season games, there is no tie breaker for this purpose. Entries that have the same amount of points will split the prize.
In tournaments that last for more than one gameweek, there may be one or more wildcards. One of these enables the user to make an unlimited number of transfers without getting a penalty, in a gameweek of the user's choosing. Worth noting is that when you use a wildcard, you zero out your saved-up transfers. So in the following gameweek you will be back to whatever is the initial amount of free transfers, usually 1.
The players available for selection in a tournament are always subject to change. We will always do our utmost to include all players who are likely to take part in a match when creating a tournament, but sometimes we need to add players at a later time. This will typically happen when official line-ups are announced, which for football usually happens around one hour (or sometimes less) before the start of the game. However, changes to the player pool can be made at any time before the official line-ups are announced. It is rare that such changes cause big problems, but we recommend that you always check the official line-ups if you can.
If a match gets postponed/cancelled, the tournament may be cancelled, in which case all users will receive a full refund of their buy-ins (including rake). However, if the match is rescheduled to be played within 48 hours of the tournament time frame, then the game can still be included in the tournament at our discretion. The rule applies to all the tournaments listed in the sections below.
If a match is abandoned during the match (bad weather, power failure, spectator riot, etc), all players will keep the points they gained up until that point in the game. If the match is resumed within 48 hours of the time frame of the tournament, points gained after the resumption will be added to the total. If the match is resumed at a later time, only the points achieved before the abandonment will count.
It is not possible to cancel an entry to a tournament once you have entered. Please check that you are entering the right tournament when the system asks you “Are you sure?”.
Tournaments will generally pay approx 20% of the field. However, if a tournament has less than 37 users, paid places and prize distribution are calculated according to the following table:
Place | 1st | 2nd | 3rd | 4th | 5th | 6th |
---|---|---|---|---|---|---|
Entries | ||||||
2-5 | 100% | |||||
6-8 | 65% | 35% | ||||
9-12 | 50% | 30% | 20% | |||
13-18 | 40% | 30% | 20% | 10% | ||
19-27 | 37.04% | 26.67% | 17.78% | 10.37% | 8.14% | |
28-36 | 37% | 25% | 15% | 10% | 7.5% | 5.5% |
If you finish just outside of the money, you can still win a prize if the tournament has bubble protection! Look for the icon in the lobby!
In order to qualify for such prizes, your team must be entered at least 12 hours before the tournament starts. The bubble prize is typically a ticket to another tournament.
The bubble protection zone covers a number of places equal to 5% of the number of prizes in the tournament. So, if the number of prizes is 100, you need to end up in 101st to 105th place to be a bubble boy (or bubble girl).
Note that if only some of your teams were entered early, only the early ones will be able to compete for a bubble ticket. Editing a team that was entered early is of course allowed; the eligibility of the team is not changed. If an entry in the bubble protection zone did not enter early, the spot will not be transferred to the next on the list.
We receive event data from stats providers. After every match has finished, we receive final data and confirm the tournaments for payouts. For some sports this will take longer time. An example is Ice Hockey, where we need to wait for the final match protocol.
On rare occasions, leagues revise the events even after they have been considered final. In case that happens, our player events will not be changed, and the payouts are not revised. However, when data needs to be corrected because of obvious errors or there are problems with payouts, we will aim to find a fair solution, and in many cases re-calculate pay-outs.
In the case a fantasy tournament or other game is terminated prematurely or cancelled due to any reason, the players will get their buy-ins (including rake) fully refunded within 3 working days from the cancellation time. The rule applies to all the tournaments listed in the sections below.
A serious malfunction that leads to cancellation of a fantasy tournament or other game voids all pays and play. If there are minor incidents that do not cause big disruptions of the game, the tournament/game will proceed as normal. The determination on whether it is a serious malfunction or not is at our discretion.
Star Pick is a simple fantasy format, where managers pick just one player from the pool. If that player scores the most fantasy points among the field, all managers who have made this pick will share the tournament's prizes equally.
In Star Pick there is no budget constraint, so any player from any team can be selected.
No tiebreakers apply to Star Pick - if two or more players score equal fantasy points, all entries with those players will split the prizepool.
This format can be used for any sport, and the general fantasy rules for each sport apply.
This feature lets you enter teams into our fantasy tournaments by uploading a file. It is a helpful tool for those who plan to have multiple entries in a tournament and have some kind of program that structures the set up for them. It is possible to use spreadsheets, like Excel for this purpose. It is also possible to develop software in any programming language to utilize the feature.
NEW: You can now access this feature in two ways:
NOTE: It does not matter which of these ways you access the feature.
The process of uploading the file is easy to understand, and the system will accept a large number of entries in a few seconds. We would like to stress that this feature is in beta, so please be a bit careful if you are not comfortable with trusting it with big money, and also please report any problems to support.
YES! Now you can! We kept the file format unchanged, as to not cause any problems for current users of the feature. How to edit your teams:
IMPORTANT EXCEPTION: The edit by csv feature is no longer available for season games.
There is no limit as to how many times you can edit your teams.
Note: If you want to both replace your existing teams and add more teams, you can do this with one single file. For this to happen, the new file must obviously contains more teams than you already have in the tournament. Choose the "replace" option, and old teams will be corrected, while also new ones will be added. No problem!
For a standard upload of entries, it works for all types of tournaments. While it will be mostly used for daily fantasy tournaments, you can indeed use it for seasonal games with substitutes. At the end of this article, there is a paragraph about its use for season games. Please note however, that the new editing option does not work for tournaments with more than one gameweek (season games).
The system will accept a text file that looks like this, where each line describes an entry:
49993,25428,217031,123999,122580,218181,217031,25428
49993,25428,217031,123999,122580,218181,123999,25428
49993,25428,217031,123999,122580,218181,122580,25428
This example file has three entries for tournament ID 49993. Each entry has 5 players on the field + captain + vice captain.
In general, this is the format:
TournamentID,player1ID,player2ID,…playerxID,captainID,vicecaptainID
where ‘x’ is the number of players used in the actual tournament format. If there is no vice captain in the format, it will look like this:
TournamentID, player1ID, player2ID,…playerxID, captainID
It should work for all tournaments. The system checks what kind of tournament it is. Do we require 7 players? Do we have vice captain? Then it looks for the appropriate number of IDs in the file. If there are other checks relevant to this tournament, for example a maximum budget or a minimum number of players for a given position, the system will of course check for this and not allow entries that violates the rules.
Things to bear in mind:
For all tournaments with substitutes, you need to add the subs at the end of the line in the file. So for the 1M game, your file would have this format:
TournamentID,player1ID,player2ID,…player11ID,captainID,vicecaptainID,sub1ID,sub2ID,sub3ID,sub4ID
All our tournaments have a guaranteed prize pool. Even if there are not enough entries to pay for the prize pool, the guarantee will stand, and we will pay out the promised amount. The guaranteed amount is just a minimum (worst case) number. If there are more entries than is required to pay for the guarantee, the prize pool will simply get bigger than the guarantee and we will pay out even more!
In a €20 buy-in tournament (where the rake is €2), the guarantee is €50,000. If there are 2,500 entries, we will get €5,000 in rake. But the prize pool is short, as €18 x 2,500 = €45,000. So the €5,000 in rake is paid back to the pool, as €5,000 is exactly what is missing for the prize pool to reach €50,000.
The same tournament, but now there are 3,300 entries. We have €18 x 3,300 = €59,400, which is the new prize pool. At this point, the guarantee becomes irrelevant, as obviously we want the bigger prize pool for our players. Note that the rake per entry (in this case €2) will always remain the same, regardless of reaching the guarantee or not. Of course, we do not take extra money out of the prize pool just because we go over the guarantee!
We have decided to abandon our general policy of having a max number of entries that a tournament can accept. As a consequence, we can now set guarantees a bit lower without having to fear that players will be shut out. As a reminder, there is no reason to stop entering teams once the guarantee has been reached. Once the guarantee has been paid for, the prize pool will grow for each new entry added! In some cases the prize pools will be bigger than before with the new setup.
If you pick more than one defensive player (included keeper) from a club, the points awarded for clean sheet will decrease by 1 point for each additional defensive player from the same club. The stacking penalty has a maximum of minus 3 points.
Please note that this feature will not be used in the season game. Look for the stacking penalty icon below the tournament name in the tournament lobby, to see which tournaments that have this rule.
1st defensive player: 0 points
2nd defensive player: -1 points
3rd defensive player: -2 points
4th-6th defensive player: -3 points
It is actually quite easy; if you have three defensive players from the same club, one will have no stacking penalty (he gets 4 points for clean sheet), one will get minus 1 (so he gets 3 points for a clean sheet), and one will get minus 2 (he gets 2 points for a clean sheet).
Only defensive players that actually gets a clean sheet will count towards the stacking penalty. Let’s say that you have three defensive players from the same club on your team, and two of them are subbed while team is leading 1-0, before the other team makes it 1-1. Now only two players can get a stacking penalty, so one will get -1 and one will get 0.
There is no stacking penalty for midfielders.
We rank the players that are on your team. When ranking defensive players from the same club, the priority is:
Captain > Vice Captain > Price > Last name.
For price, the higher price will rank highest. For last name, early position in the alphabet will rank highest.
So, if you have a defensive player as captain he will never get a stacking penalty. If you don’t have a defensive player from this club as captain, but instead as vice captain, he will not get a stacking penalty. If there is no captain or vice captain in defense, the highest priced player will be 1st defensive player, and won’t get a stacking penalty.
We want the focus of the managers to be on single players, not on whole defenses. This is more aligned with the original idea of fantasy football, and similar to what is the focus in the season game. With this new rule a manager can have 6 defensive players from 6 different teams, and still have a chance of winning! Now you can have Van Aanholt, Doherty, Rose, Robertson, and Alonso on the same team! Note that it is not prohibited to play 3+3, but it will not be as profitable as it was previously.
Additionally, the rule will make it easier for users to find unique team combinations, so there will be less frequent splitting of prizes. This is good for everybody!
NOTE: This is an article about safety net for football. There are other sports that have a safety net feature as well, and it does not necessarily work in exactly the same way as for football. To learn more about those other safety nets, we urge you to check the rules for the specific sport you are looking for.
Because daily fantasy football does not have subs, you can get unlucky and find yourself having less than 11 players if one of your guys are not in the starting lineup. To help avoid such unfortunate cases, the Safety Net tries to find a replacement player for you.
If a player does not start his match, he will be replaced by an automatic sub if possible. The system will look for a replacement player who
1) is from the same club as the original player
2) plays in the same position as the original player
3) costs the same or less as the original player
All three conditions need to be met. Then the system will pick the player with the highest price and put him in place of the original player. This can happen even after the match has started. If a possible replacement is subbed in, he will be preferred to the original player as long as the latter has not entered the match at that time. We will not reverse such a replacement, even if the original player enters the game.
If there are no replacement players that meet all three conditions, the user will not get any replacement players and the original player will stand. There is no limit on how many replacement players a team can receive.
Tiebreaker Rules when two or more replacement players cost the same.
1. Safety Net will pick the player with the most ‘FORM’ points. ‘FORM’ is based on a player's points average from his/her last 5 games.
2. If the players have the same ‘FORM’ points, then Safety Net will pick the player with the most fantasy ‘POINTS’ for the whole season.
3. If the players share the same seasonal ‘POINTS', Safety Net will pick the player by alphabetical order.
If a player does not start the match, but comes into play at a later point in time, he will still be replaced. However, if a player starts the match, but get subbed out at some point, he will not be replaced.
What happens if your captain does not start and gets subbed out? If you have a vice captain, the vice captain will get the doubling of points. If you don’t have a vice captain, there will be no doubling of points.
What if you have more than one non-starting player from the same team in the same position and only one available replacement?
If one or more of the non-starting players come onto the pitch during the match, safety net will keep the one who came onto the pitch first.
Man of the Match is an exciting new twist on the regular fantasy football format. In such tournaments, you have to pick exactly one player from each match on the schedule.
This game makes it easier to see who is actually leading the tournament. If four matches have been played, every entry have had four players in action. It is played without a captain to make it even easier to see who is really leading. You can imagine it like hundreds of runners on a big field, side by side, all trying to get to the other side as fast as possible!
Cheap qualifiers, so users can get into more expensive tournaments even if the buy-ins are above their comfort level.
Great candidates are big tournaments like SCOFF and WCOFF. It can be used for tournaments with medium buy-ins as well, like the €20 Weekly Monster.
WCOFF: World Championship Of Fantasy Football.
SCOFF: Spring Championship Of Fantasy Football.
WCOFB: World Championship OF Fantasy Basket.
These are tournaments with big buy-ins and big guarantees that usually goes over 2 gameweeks.
We have two types:
In other words you can compete for a prize pool of 500k with as little as €2.75.
In a pursuit satellite, if two or more entrants get the same amount of points, the team who have the highest amount of player points (including the captain’s bonus) will rank higher. In a traditional daily fantasy format, if two or more entrants get the same amount of points, the team who has spent the least amount of money will rank higher. If entrants are still tied, the places will be split. If there is not enough ticket prizes for those tied, cash may be used as payment.
In a Double or Nothing contest, the goal is to finish in the top half of the participant pool. Participants who achieve this will receive double their entry fee. Those who finish in the bottom half of the leaderboard will not win anything.
The Double or Nothing payout structure is not sport-specific and can be applied to any game format.