There are several available formats for football tournaments.
Classic format seasonal
The original format, used for PL season game, and some other seasonal games. 15 players, including 4 subs. No safety net. No stacking penalty. There is a budget. There is a captain and a vice captain. The captain gets double points, the vice captain gets double points if the captain does not play at all in the gameweek.
New format seasonal
Some seasonal tournaments - like Champions League group stage - will have 11 players, no subs, but safety net. No stacking penalty. There is a budget. There is a captain and a vice captain. The captain gets double points, the vice captain gets double points if the captain does not play at all in the gameweek.
Classic format daily fantasy
For big tournaments with more than 5 matches, we often use this format. A good example is The Weekly Monster. 11 players, no subs, safety net is enabled. Stacking penalty is enabled. There is a budget. There is a captain and a vice captain. The captain gets double points, the vice captain gets double points if the captain does not play at all in the gameweek.
Universal 6
This is a newly developed format aimed at tournaments with few matches. You will see this format in many different sports. 6 players, not subs, safety net is enabled. Stacking penalty is enabled. There is a budget. There is a captain and a vice captain. The captain gets 1.5 x the points, but he also costs 1.5 x the price! Same for vice captain, but he gets 1.2 x the points.
Pick 6 Used for tournaments with few matches. 6 players, no subs, safety net is enabled. Stacking penalty is enabled. There is a budget, and you there are no captains.
Flexi 5 This format is used for tournaments with only one match. Select 5 players within the budget, from any team or position. There are no subs, safety net and stacking penalty rules are enabled. You need to select one captain, who scores 1.5x points at no additional cost. If the captain is replaced by safety net, their replacement will score 1.5x.
Pre-start of tournaments
If a game is cancelled within 45 mins of tournament start, then the tournament will be cancelled.
If a game is cancelled more than 45 mins before tournament start, then the game will be removed and tournament goes ahead.
Any players remaining in lineups from cancelled games will receive 0 points.
If more than 25% of games are cancelled then the tournament will be cancelled, this supersedes above two rules.
Once tournament begins
If 25% or less of games are cancelled then tournament goes ahead. Players chosen for the cancelled game will receive their xFP (expected fantasy points). This is calculated by a player’s price in the tournament, divided by a factor of 2.
E.g. if Salah’s price is 12M, he will receive 6 points.
If more than 25% of games are cancelled then tournament will be cancelled.
For multiple-gameweek tournaments (tournaments spanning over more than one gameweek) there can be transfers allowed. The number of free transfers may vary but in standard tournaments, the number is limited to one transfer per gameweek. Further transfer above the tournament limit will result in the manager having 4 points deducted per transfer.
FanTeam receives points for football players continuously through live feeds from the stat provider Sportyman, during and up until right after each match. The points are given based on the player’s performance on the field, which can generate both positive and negative value.
Sportyman will verify all stats directly after the match to ensure the best quality possible before finalizing the points. Their result is official and will only be changed if there are obviously wrong scoring.
There is an important rule in place for daily fantasy tournaments: If you pick more than one defensive player (including keeper) from a club, the points awarded for clean sheet will decrease by 1 point for each additional defensive player from the same club. The stacking penalty has a maximum of minus 3 points.
Please note that this feature will not be used in the season game. Look for the stacking penalty icon below the tournament name in the tournament lobby, to see which tournaments that have this rule. For more information on the stacking penalty rule, please check out the separate article called “Stacking Penalty”.
If a player does not start his match, he will be replaced by an automatic sub if possible. The system will look for a replacement player that 1) is from the same club as the original player 2) plays in the same position as the original player 3) costs the same or less as the original player
All three conditions need to be met. Then the system will pick the player with the highest price and put him in place of the original player. (If there are no replacement players that meet all three conditions, the user will not get any replacement players and the original player will stand). There is no limit on how many replacement players a team can receive.
Tiebreaker Rules when two or more replacement players cost the same.
1. Safety Net will pick the player with the most ‘FORM’ points. ‘FORM’ is based on a player's points average from his/her last 5 games.
2. If the players have the same ‘FORM’ points, then Safety Net will pick the player with the most fantasy ‘POINTS’ for the whole season.
3. If the players share the same seasonal ‘POINTS', Safety Net will pick the player by alphabetical order.
If a player does not start the match, but comes into play at a later point in time, he will still be replaced. However, if a player starts the match, but get subbed out at some point, he will not be replaced.
All matches are concluded in regular time (which includes injury time). Events that happens in extra time, or during a penalty shootout, will not be included.
You will be asked to choose one of your players as captain in most fantasy football tournaments. Often you need to name a vice captain too. Accumulated player points will be doubled for captains. If the designated captain does not play at all, the points of the vice captain will be doubled.
From June 11th 2021, we will make certain changes to football scoring rules.
DEFINITION OF SHOT ON TARGET: A player is deemed to have a Shot on Target when making a clear attempt to score that:
Shot on Target resulting in a direct goal will not be counted as SOT. Update as of 4th of August 2022: A SOT that results in a FA will give a SOT for the assisting player.
Also, worth noting: Hitting the post or cross bar is not deemed a Shot on Target. The frame of the goal is not considered a target.
Goals, own goals and regular assists: We will follow official decisions from the league as to who scored/assisted, unless we are 100% sure the decision is wrong. (Example: Player was named as scorer, but was nowhere near the ball).
Sometimes official decisions change after the match is finished. For us to be able to pay out winnings from a tournament within a reasonable time, changes made to the official result 20 minutes or more after the match is finished, will not be taken into account.
Fantasy assists: In situations where a player scores a goal, and he receives the ball from another player on his team - but an opponent touches the ball between the two - we will use our own definition, which differentiate between a clearance and a deflection.
If the opponent performs a clearance (a controlled action), but the ball ends up at the goalscorer, a fantasy assist will not be given. (As long as it is a controlled action, it does not matter if it is a successful one).
If the ball is deflected off the opponent (the ball hits him), and the ball ends up at the goalscorer, a fantasy assist will be given.
Please note that an exception to this rule is made for keepers. For them, it does not matter whether it is a clearance or a deflection. We will give a fantasy assist, as long as the keeper is inside the penalty box when he makes the touch. If the keeper holds the ball before the goalscorer picks it up, a fantasy assist will not be given of course.
Note that no fantasy assist will be given if the goalscorer loses possession of the ball, but regains it, and scores.
In the event of a penalty or free-kick being scored, the player earning the penalty or a free-kick is awarded a Fantasy assist. However, if the goal is scored by the player who earned the penalty or free-kick, then no Fantasy assist is awarded.
Other situations where a fantasy assist will be given:
Action | Points |
---|---|
Player plays at least 1 second | 1 point |
Player plays at least 60 minutes | 1 point |
Midfielder or attacker plays the full match (started and not subbed) 1) | 1 point |
Goalkeeper makes a save | 0.5 point |
Goalkeeper or defender keeps a clean sheet 5) | 4 points |
Midfielder keeps a clean sheet 5) | 1 point |
Goalkeeper scores a goal | 8 points |
Defender scores a goal | 6 points |
Midfielder scores a goal | 5 points |
Attacker scores a goal | 4 points |
Assist or Fantasy Assist | 3 points |
Own goal | -2 points |
Cause a penalty kick | -2 points |
Cause a freekick that leads to a direct shot goal | -2 points |
Penalty miss 4) | -2 points |
Keeper saves a penalty kick 2) | 5 points |
Yellow Card 6) | -1 point |
Red card 6) | -3 points |
Shot on target by midfielder/forward | 0.4 points |
Shot on target by defender | 0.6 points |
Shot on target by keeper | 1.0 point |
Player’s team wins the period he is on the pitch 3) | 0.3 points |
Player’s team loses the period he is on the pitch 3) | -0.3 points |
Keeper or defender concedes 2 goals | -1 point |
1) In order to get points for playing a full match, the player has to play 90 minutes plus injury time.
2) Penalty save by keeper means he actually saves the penalty. If the opponent misses the target, hits the post or crossbar without the keeper touching the ball it is not classified as a penalty save.
3) Starting from the time your player goes on the pitch and ending when he leaves the pitch; the result in this period decides if he has “won”, “lost” or “drawn”.
4) A penalty miss is any penalty that does not result in the direct goal from the penalty spot (from July 2018).
5) For a player to get points for clean sheet, he needs to play at least 60 minutes (and not concede a goal while he is on the pitch). Please note that if a player is subbed out in the 60th minute of a match, for example at 59:30, he did not play 60 minutes, and will not be given points for clean sheet, even though reports from the match will likely read subbed 60'. (This is logical, because if something happens 30 seconds after a match starts, this will clearly be something that happened in 1'.)
6) We will award points for yellow/red cards to players regardless of they being on the pitch or on the bench when the incident happens, because they can impact the match result. If such an event happens after ordinary time + injury time has ended, points will not be awarded, because the incident cannot impact the match result. If the referee blows his whistle, signaling it is over, no more points for cards will be given.
This format is used for season games. Key Features include:
This format is used for Tournaments with many matches:
A format aimed at Tournaments with few matches:
A format aimed at Tournaments with only one match:
If a match gets postponed/cancelled, the tournament may be cancelled, in which case, all users will receive a full refund.
In order for a tournament to be cancelled, one of these two factors must stand:
Otherwise, the tournament will be continued, with players from postponed matches replaced by the safety net feature.
Please note that this rule affects only Daily Fantasy tournaments and not season games.
In tournaments where this feature is activated, when a team plays 2 or more matches in the same Gameweek of a basketball season game, its players will not accumulate the score of all the matches they played in.
Instead, they will only be credited with points for one of their matches, which will be the match where they scored the most fantasy points.
Events that happen during the overtime of a match count.
If a player in your starting team does not play at all in their real-world match, they will be replaced by an automatic substitute, where possible. Replacement players must:
• Play in the same position as the original player
• Cost the same or less as the original player
Both conditions need to be met and then the player with the highest price will replace the original player. If both conditions are not met then the original player will continue. There is no limit on how many replacement players a team can receive.
Tiebreaker rules when two or more replacement players cost the same:
Action | Points |
---|---|
Point | 1 point |
Rebound | 1.25 points |
Assist | 1.5 points |
Steal | 2 points |
Block | 2 points |
3pt. Made | +0.5 points |
Turnover | -0.5 points |
Double-double | 1.5 points |
Triple-double | 3 points |
1) Double-double is when a player has 10 or more in two of the following stats categories: Points, Rebounds, Assists, Steals, and Blocks.
2) Triple-double is when a player has 10 or more in three of the following stats categories: Points, Rebounds, Assists, Steals, and Blocks.
3) Each player can receive one of the Double-double & Triple-double bonuses.
Golf has three formats.
'Main Event' covers all four rounds of a PGA Tour event, 'Single Day' will cover a single round of a PGA Tour event and ‘Season Game' that covers multiple events. In both ‘Main Event’ and’ Single Day’ formats the user picks six players within a budget to make up their team.
In the Season Game the user picks a squad of ten within a budget. Six will make up the playing spots with four making up the bench. Auto-Sub will be in place - If one of the selected six does not start a gameweek they will be auto-subbed. This will be in order of priority from left to right of the subs bench.
A captain is required for this format. The captain receives 1.25x points. The lowest priced player is automatically selected as the 'Underdog' and also receives 1.25x points. If the user selects two equally lowest priced player, then tiebreakers act as follows:
In the unlikely event the player chooses their lowest priced player as their captain, the Underdog will be their next lowest priced player.
Scoring Points
Better than eagle (inc hole in one) | +10 |
---|---|
Eagle | +8 |
Birdie | +3 |
Par | +0.5 |
Bogey | -0.5 |
Double Bogey | -1 |
Triple Bogey or worse | -2 |
1st | +25 |
---|---|
2nd | +20 |
3rd | +15 |
4th-10th | +10 |
11th-20th | +5 |
21st-30th | +4 |
31st-40th | +3 |
41st-50th | +2 |
51st-60th | +1 |
No dropped shots in round | +3 |
---|---|
3 consecutive birdies or better | +3 |
Round of 64 or better | +3 |
All four rounds sub -70 | +5 |
Bounce back (birdie or better after dropped shot | +0.25 |
Captain (user selected) | All points x1.25 |
---|---|
Underdog (lowest priced player) | All points x.1.25 |
In the event of a golfer withdrawing prior to the start of his first round, the player will be replaced by safety net.
Safety net replacements are deemed as follows:
In the event of ties players will receive the higher points e.g. all players finishing joint third would receive 15 points
Playoff holes will count towards finishing position only, individual hole points are not counted during a playoff
Golfers receive fantasy points for all completed holes that we receive statistics for. If a golfer withdraws or is disqualified before completing a round, the golfer will receive fantasy points for all holes completed in that round. Golfers who withdraw or are disqualified will not be eligible for a finishing position bonus.
Golfers must complete 18 holes to be eligible for a bogey free round bonus. If a round is shortened to less than 18 holes, no golfers will be eligible for the bonus in that round. If a golfer is disqualified after a round, that golfer is still eligible for the bogey free round bonus.
Golfers must complete four 18 hole rounds to be eligible for the all 4 rounds under 70 strokes bonus. If a tournament is shortened to less than 4 rounds or a round is shortened to less than 18 holes, no golfers will be eligible for the bonus. If a tournament is more than 4 rounds, no golfers will be eligible for the bonus.
The Player Pool will be posted when a new tournament is created. In the rare event that there is a mistake within the Player Pool that would significantly impact the contest, we reserve the right to correct the mistake. This may result in valid lineups becoming invalid. This would most likely occur shortly after the Player Pool becomes available, far in advance of the contest start time.
Lineups may be edited at any time leading up to a tournament. Each individual golfer will become "locked" at the scheduled start time of the tournament.
Golf contest start times are subject to change based on the time of the first tee time. In the rare case that a tournament starts before the scheduled start time, all golfers will become locked as soon as our feed reflects that the tournament has begun. Additionally, any swaps that were made after the real-life start time of the tournament will result in those lineups being disqualified and refunded.
In the event that a tournament is cancelled, we will cancel and refund all contest entries. We will consider a tournament cancelled if no tour prize money is paid out and no winner is declared, or if the tour itself declares the tournament cancelled.
A golf tournament may enter a suspended state due to weather, darkness, or some other reason. We will wait until the tournament's officials make a ruling on the outcome of the suspension before taking any actions related to paying out or cancelling contest entries. If it becomes clear that the tournament will not be completed (either played in full or shortened) before the tour's next scheduled tournament being offered, we will cancel and refund all contest entries.
If the PGA Tour shortens an event for any reason, then the statistics that are generated for the portion of the tournament that has been completed will be used to finalize and payout contests.
This format is used for our F1 season games, but can also be used for Daily Fantasy tournaments such as our Full Weekend events. Key features include:
The Tiers format may be used for Daily Fantasy tournaments, such as our Full Weekend events or single session events. Key features include:
If any of the periods (Qualifying, Sprint or Race) are interrupted for any reason and no official results are published, then the tournament will be cancelled and all participants will be refunded their entry fees. This rule only applies to Daily Fantasy games. In season games, zero points will be awarded for the cancelled period and the tournament will continue.
In Formula 1 there are different types of penalties that can be imposed on drivers and teams. Starting position grid penalties can be given before the main race for various reasons, such as dangerous driving during Free Practice or changing an engine component. These penalties reduce the driver and team's chance of winning, therefore affecting the points accumulated by the driver and manufacturer. Time penalties are given to drivers during the race. These penalties directly affect their race results, so their finishing position may change due to the penalties. Other penalties such as financial penalties or warnings have no impact on the actual racing.
In Formula 1 races, penalties may be imposed on drivers after the finish of the race. In some cases, penalties may be decided several days later.
If a driver is replaced by a substitute for any reason and does not compete in qualifying and/or the race, then the points accumulated by the substitute driver will count for the main driver.
In Formula 1 season long games, the deadline for changes in each Gameweek (race weekend) is the Qualifying session (QF).
Each driver in a fantasy tournament will have points awarded to them based on their performance over the race weekend. Points will be awarded live during the races. Once the Race is over, points will be rechecked and confirmed. For the sprint weekend events, the race weekend will consist of 4 legs - Qualifying, Sprint Qualifying, Sprint and Race. Otherwise, the race weekend shall consist of 2 legs - Qualifying and Race. Drivers will accumulate points in each and their total points will be the sum of the points accumulated for the weekend.
Event | Points | Notes |
---|---|---|
1st place | 20.0 points | |
2nd place | 16.5 points | |
3rd place | 15.0 points | |
4th place | 13.5 points | |
5th place | 12.5 points | |
6th place | 11.5 points | |
7th place | 10.5 points | |
8th place | 9.5 points | |
9th place | 8.5 points | |
10th place | 7.5 points | |
11th - 20th place | 5 points - 0.5 point | 0.5 point per position |
Retire / Not finish / Disqualify | - 2.5 points | |
Performance against teammate | +/- 0.2 points per place difference | Min. -1 point ; Max. +1 point - If this driver didn’t finish: 0p - If only this driver finished: +1p |
Event | Points | Notes |
---|---|---|
1st place | 20.0 points | |
2nd place | 16.5 points | |
3rd place | 15.0 points | |
4th place | 13.5 points | |
5th place | 12.5 points | |
6th place | 11.5 points | |
7th place | 10.5 points | |
8th place | 9.5 points | |
9th place | 8.5 points | |
10th place | 7.5 points | |
11th - 20th place | 5.0 points - 0.5 point | 0.5 point per position |
Retire / Not finish / Disqualify | - 2.5 points | |
Performance against teammate | +/- 0.2 points per place difference | Min. -1 point ; Max. +1 point - If this driver didn’t finish: 0p - If only this driver finished: +1p |
Finish compared to starting position | +/- 0.1 points per place difference | If driver doesn’t finish, he gets 0p |
Fastest lap bonus | 1 points | |
Driver of the Day | 0.5 point | |
Win + Fastest lap bonus | 0.5 point |
Event | Points | Notes |
---|---|---|
1st place | 40 points | |
2nd place | 33 points | |
3rd place | 30 points | |
4th place | 27 points | |
5th place | 25 points | |
6th place | 23 points | |
7th place | 21 points | |
8th place | 19 points | |
9th place | 17 points | |
10th place | 15 points | |
11th - 20th place | 10 points - 1 point | 1 point per position |
Retire / Not finish / Disqualify | - 5 points | |
Performance against teammate | +/- 0.4 points per place difference | Min. -2 points ; Max. +2 points - If this driver didn’t finish: 0p - If only this driver finished: +2p |
Finish compared to starting position | +/- 0.2 points per place difference | If driver doesn’t finish, he gets 0p |
Fastest lap bonus | 2 points | |
Driver of the Day | 1 point | |
Win + Fastest lap bonus | 1 point |
Event | Points |
---|---|
1st place | 2.5 points |
2nd place | 2 points |
3rd place | 1.5 points |
4th place | 1 point |
5th place | 0.5 points |
Per car finished | 1 point |
Event | Points |
---|---|
1st place | 5 points |
2nd place | 4 points |
3rd place | 3 points |
4th place | 2 points |
5th place | 1 point |
Per car finished | 2 points |
Fastest pitstop | 2 points |
1) The ranking of constructors is based on the results of their drivers. For each constructor, the sum of the positions of the two cars is calculated. Then the manufacturer with the lowest sum (overall position) receives Rank 1, the second Rank 2 and so on. For drivers who do not finish, for this calculation, we consider the 20th position as the finishing position. In the event of a tie between two or more teams, the team with the highest finishing driver will prevail. 2) "Cars that finished" is the number of cars of each constructor that received a final ranking (not DNF). This number can be 0, 1 or 2.
This format is used for tournaments with many games in the schedule, including the NFL Season game. Key Features include:
A squad of 9 players (1 QB, 1 DST, 2 RB, 3 WR, 1 TE, 1 FLEX)
No substitutes
A virtual budget to purchase players
Captain and Vice-captain roles are disabled
A format aimed at Tournaments with few matches:
A squad of 6 players (1 QB, 1 DST, 1 RB, 2 WR, 1 TE)
No substitutes
A virtual budget to purchase players
Captain and Vice-captain roles are disabled
A format aimed at Tournaments with few matches:
• A squad of six players
• No substitutes
• A virtual budget to purchase players
• Captain and vice-captain roles are included. The captain gets 1.5 times more points, but he also costs 1.5 times the price. The vice-captain costs 1.2 times more points and costs 1.2 times the price
If a match gets postponed/cancelled, the tournament may be cancelled, in which case, all users will receive a full refund. However, if the match is rescheduled to be played within 48 hours of the tournament timeframe, then the game can still be included in the tournament at our discretion.
Events that happen during the overtime of a match count normally.
If a player in your starting team does not play at all in their real-world match, they will be replaced by an automatic substitute, where possible. Replacement players will be:
• From the same team as the original player
• Play in the same position as the original player
• Cost the same or less as the original player
All three conditions need to be met and then the player with the highest price will replace the original player. If all three conditions are not met then the original player will continue. There is no limit on how many replacement players a team can receive.
Tiebreaker rules when two or more replacement players cost the same:
Note: in the NFL, beyond players who didn't play in their match, the safety net feature will also replace players who did play but didn't perform any fantasy action.
Offense
Action | Points |
---|---|
Passing Yards | 0.04 points |
Rushing Yards | 0.1 points |
Receiving Yards | 0.1 points |
Passing TD | 4 points |
Rushing TD | 6 points |
Receiving TD | 6 points |
Punt / Kickoff / FG return for TD | 6 points |
Interception | -2 points |
Reception | 1 point |
Fumble Lost | -2 points |
Two-point conversion | 2 points |
Defense
Action | Points |
---|---|
Sack | 1 point |
Interception | 2 points |
Fumble Recovery | 2 points |
Safety | 2 points |
Blocked Kick | 2 points |
Interception / Fumble Recovery TD | 6 points |
Punt / Kickoff / FG return for TD | 6 points |
0 points allowed | 10 points |
1-6 points allowed | 7 points |
7-13 points allowed | 4 points |
14-20 points allowed | 1 point |
21-27 points allowed | 0 points |
28-34 points allowed | -1 points |
35+ points allowed | -4 points |
1) For “points allowed” we do not count events while the defence or special teams are not on the field.
This format is used for Tournaments with multiple games in the schedule. Key Features include :
This format is used for Tournaments with a single game. Key Features include:
If a game gets postponed/canceled, the Tournament may be canceled, in which case, all entries will be void.
If at least 33% of the games of this Tournament get postponed, the Tournament will be canceled.
If the game is rescheduled to be played within 48 hours of the Tournament time frame, then the game can still be included in the Tournament at our discretion.
If a game is abandoned after it has started and not continued within 48 hours of the Tournament time frame, all players will keep the points they gained up to that point.
Events that happen or points scored during the overtime of a game count the same as events and points in regulation of a game.
HOCKEY SCORING
Action | Points |
---|---|
Player scores a goal | 8.5 |
Player assist | 5 |
Short Handed Point Bonus(G/A) | 2 |
Goalie goal conceded | -3.5 |
Goalie win | 6 |
Goalie win (OT or penalty shootout) | 6 |
Overtime Loss | 2 |
Goalie save | 0.7 |
Goalie 35+ Saves | 3 |
Shutout (GK plays full game only) | 4 |
Shot on Goal | 1.5 |
5+ Shots | 3 |
Blocks | 1,3 |
3+ Blocked Shots | 3 |
Shootout goal | 1.5 |
3+ Points | 3 |
Hat trick Bonus | 3 |
In tennis, a team consists of six players. There are two main formats in daily fantasy tennis:
Both formats can have either one captain or none. When there is a captain, he gets double the amount of points.
If a match is cancelled, safety net will replace both players.
Each replacement player must:
• Be of the same sex as the original player
• Cost the same or less as the original player
Both conditions need to be met and then the player with the highest price will replace the original player. If not all conditions are met then there is simply no available replacement and you will not get one. There is no limit on how many replacement players a team can receive.
Tiebreaker rules when two or more replacement players cost the same:
1. Safety net will pick the player with the highest World ranking.
2. If the ranking is the same (both players may have no rank), then safety net will pick the player with the best 'FORM'.‘FORM’ is based on a player's point average from his/her last 5 games.
3. If the players have the same ‘FORM’ points, then Safety Net will pick the player by alphabetical order.
Safety net works slightly differently for a season-style tennis tournament. If a player does not start the tournament, the Safety Net will will replace this player according to DFS rules, and you will own this player for the rest of the tournament. If a player have started the tournament and gets injured or withdraw at any stage, this player will not be replaced anymore. If a player advances without a match they will get a "win by retirement" bonus.
If a player withdraws during the game, the rest of the match will be played out by default, with the winning player awarded with all the remaining games & sets of the match. No extra points will be awarded for breaks, aces & double faults. Straight set bonus will still apply as a normal match.
Example: if the player won 1st set by 6-3, but is behind in the 2nd set by 1-4 and then his opponent withdraws, the player will get 6-3, 6-4 and 6-0 in this example (if it is a best of 5 sets match). The player who withdraws, will get 3-6, 4-6 and 0-6.
While daily fantasy tennis typically run for just one day (or “gameweek”), fantasy competitions that run for several gameweeks exist from time to time. This type of competition can be used for big tournaments like Wimbledon and use the same points scoring system as daily fantasy tennis. For multi-gameweek tennis, we typically use an 8 player format; 4 men and 4 women. There are often no transfers or substitutions in multi-gameweek tennis.
If a match is interrupted or postponed because of weather or other reason that is not due to a particular player, the fantasy tournament will be on hold until the match has been finished, unless official records say the match has been abandoned for good (in which case, both players will get 0 points).
The point system is designed to reward tennis players who win big. The more superior a player is, the more points will be assigned to him/her. A player that loses big will get very few points. In extreme cases negative points can be awarded. Please note that a player that loses a game narrowly still can accumulate a nice chunk of points, as he has put up a fight and should be rewarded for that.
For keeping track of the points in a set, a lot depends on how mange games are won and lost by the player. If the difference between won and lost games is one or two, the points awarded to the player are less than if the difference is bigger. The opponent will get more points if he only loses by one or two games in a set.
The difference in won and lost games will result in points awarded even when the set is on-going. Worth noting is that these are temporarily points and they can change a lot during a set. Once the set has been finished, final points for that part of the match will be awarded.
SSB is given for winning all the sets in a match and LO1SB is given for losing only 1 set. It does not matter for the bonuses whether the final set is won by gameplay or by retirement. However, points for Match Win or Win by Retirement are not included in the calculation of bonuses.
Straight Sets Bonus is calculated like this: All points accumulated in the sets for a player are multiplied by the SSB factor, which is 0.67 for bof5 and 0.50 for bof3.
Losing Only 1 Set Bonus is calculated like this: All points accumulated in the sets for a player are multiplied by the factor, which is 0.25 for bof5. There is no LO1SB for bof3.
Action | Best of 5 sets | Best of 3 sets |
---|---|---|
Won completed match | 2.5 points | 2.5 points |
Aces | 0.2 points | 0.3 points |
Double faults | -0.3 points | -0.5 points |
Breaks | 1.0 points | 1.5 points |
Broken serve | -0.4 points | -0.6 points |
More than 15 aces bonus (more than 10 in a best of 3 set match) | 1.5 points | 1.5 points |
Straight sets bonus | 0.67x | 0.5x |
Losing only 1 set bonus | 0.25x | N/A |
Winning set by tie break | 6.5 points | 10.0 points |
Winning (leading) set by 2 games | 8.0 points | 12.0 points |
Winning (leading) set by 3 games | 9.5 points | 14.0 points |
Winning (leading) set by 4 games | 10.5 points | 16.0 points |
Winning (leading) set by 5 games | 11.0 points | 16.5 points |
Winning (leading) set by 6 games | 12.0 points | 18.0 points |
Losing set by tie break | 5.5 points | 8.0 points |
Losing set by 2 games | 4.0 points | 6.0 points |
Losing set by 3 games | 2.5 points | 3.5 points |
Losing set by 4 games | 1.5 points | 2.5 points |
Losing set by 5 games | 1.0 points | 1.5 points |
Losing set by 6 games | -1.0 points | -1.5 points |
Win by retirement before the match ¢) | 32.0 points | 32.0 points |
¢) Points for Win by retirement will be in addition to points for Complete match win.
Definitions Straight sets = Winning all sets in a match. Tie break = If the score in a set is 6-6, they will play only one more game, and the winner of that game wins the set.
This format is used for all our Daily UFC tournaments. Key Features include:
A squad of 6 players
No substitutes
A virtual budget to purchase players
Captain and Vice-captain roles are disabled
If a fight gets cancelled (before or during the contest), the safety net will apply for the affected fighters.
Tournaments will be cancelled only if at least 33% of the fights have been cancelled or postponed.
Sometimes, a fight is cancelled but stays on the schedule with one of the fighters competing against a replacement fighter. In such cases, we will only consider the original fight, which will be treated as cancelled, and both the original fighters will be replaced by the safety net.
If a player’s fight is cancelled or declared as a “No Contest”, they will be replaced by an automatic substitute, where possible.
The player chosen as a replacement will be the next player on the price list. The replacement can have the same price as the missing player.
If this condition is not met then the original player will continue. There is no limit on how many replacement players a team can receive.
Tiebreaker rules when two or more replacement players cost the same:
Action | Points |
---|---|
Strikes | 0.2 points |
Significant Strikes | 0.2 points |
Control Time | 0.03 points per second |
Takedown | 5 points |
Reversal/Sweep | 5 points |
Knockdown | 10 points |
1st Round Win | 90 points |
2nd Round Win | 70 points |
3rd Round Win | 45 points |
4th Round Win | 40 points |
Decision Win | 30 points |
Quick Win Bonus | 25 points |
There are two formats for daily fantasy baseball multi-match.
Classic: 10 active players and no subs. Every entry must have pitchers (2), catcher (1), 1st base (1), 2nd base (1), short stop (1), 3rd base (1), outfielders (3). Each player has a price and there is a salary cap.
EasyEight: This is our newest baseball format. It is designed to be easier to use than classic. 8 active players and no subs. Here we have only three positions: Pitcher (1), infielder (4), and outfielder (3). Each player has a price and there is a salary cap.
There is no captain in these formats. The maximum number of hitters from any team is 5. An entry must include players from at least 2 baseball games. An entry can be changed at any time as long as the deadline has not passed. Position eligibility is decided at our discretion.
Baseball is a sport that is under constant threat of rain and thunderstorms, so we are happy to announce that we now have a safety net for this sport!
If you have a player that did not get to play, you will now get a replacement. The system will look for:
1. A player from the same position (this is a 100% requirement).
2. A player from the same club, but if one is not available (as would be the case with a postponement) it will look for a replacement from any other club.
3. The system will choose the player that is closest to the missing player's price, but the price cannot be higher than the missing player's price.
Note: Safety net will kick into action if a hitter has not taken part in the match during the three first innings. For a pitcher, he will be replaced if he does not start the match.
Safety Net can be used in two situations: to replace an individual player in the case they don’t start a match, or to replace all the players from teams whose match got postponed.
However, the safety net will not be used in these two cases:
1. If 50% or more of the matches in the tournament are postponed, or
2. If there are less than 3 matches to pick replacements from
In these cases, the tournament will be cancelled, and the buy-ins will be returned to the players.
With 'postponed matches' we mean matches that did not start on the day they were originally scheduled to play. If the match is played the next day, the results from this match will not affect the tournament. The match will still have status as 'postponed' and be subject to replacements from Safety Net. Matches that are postponed before the tournaments start will be treated equal to matches that are postponed after the tournament starts. Safety Net will aim to replace players from both. Alternatively, you can replace the players yourself if you are aware of the postponement before the tournament starts.
In cases where a match has already started and gets interrupted, players who have been awarded points for events in them will keep the points. Normally, these matches get continued in the following day, therefore we will wait for interrupted matches to be completed. If the match has not been completed 36 hours after the original start time, we will wait no further, and players will only get the points they gained so far in the match.
Points are awarded for baseball players continuously, based on match events described in live feeds from the stat provider FantasyData, during and up until right after each match. The points are given based on the player’s performance on the field, which can generate both positive and negative values.
The stats will be verified directly after the match to ensure the best quality possible before finalizing the points. Once the result is verified, it is official and can’t be changed at a later date due to any type of official game ruling.
Pitchers only acquire points when pitching and hitters only acquire points when batting.
PITCERS | Points |
---|---|
Innings Pitched | 2.25 points |
Strikeouts | 2 points |
Win | 4 points |
Earned run | -2 points |
Hit against | -0.6 points |
Base on balls against | -0.6 points |
Hit batsman | -0.6 points |
Complete game | 2.5 points |
Complete game shut out | 2.5 points |
No hitter | 5 points |
HITTERS | Points |
---|---|
Single | 3 points |
Double | 5 points |
Triple | 8 points |
Home run | 10 points |
RBI | 2 points |
Run | 2 points |
Base on balls | 2 points |
Hit by pitch | 2 points |
Stolen base | 5 points |
Each song accumulates the points it gets in the competition from the committees and televoting, plus the following extra points.
Event | Points |
---|---|
The song scores the most points overall from the panels | 50 points |
The song scores the most points overall from televoting | 60 points |
Tier winner | 30 points |
Tier loser | -20 points |
The song scores at least 3x 12s from the panels | 20 points |
In the semi-finals, there is no scoring for the songs, only the decision to qualify or disqualify. Therefore, there is only one event:
Event | Points |
---|---|
Qualification | 1 point |